Video Games

  • Video Games

    Lambda Cubed: the continuing mystery of Half-Life 3

    - by sfbook

    The Half-Life series of…

  • Video Games

    Anthem – The Game that Nearly Was

    - by sfbook

    Bioware’s Anthem, which released…

  • Video Games

    Homeworld: Past and Future

    - by Buanzo

    With the announcement of an upcoming release in one of PC gaming’s most loved franchises, we go back to the start to find out what it is that makes Homeworld so magical. In PC games, what we identify as a classic can be ephemeral. There are many elements that go into the design and production of a game, and many subjective factors that can influence our view of the experience playing it. We don’t just watch games, we participate in them; and that participation should allow us to shape what happens. The best games make us feel like we have affected their outcome and connect with the circumstances and role we’ve taken on in the game’s fictional premise.

  • Video Games

    A New Dawn for Destiny

    - by Buanzo

    With the Undying mind slain and the Vex retreating into their gates, we can look to a new horizon; more story, more enemies to slay, and more mouth-watering loot to grind for. Earlier this week, Destiny 2 developer Bungie treated us with the trailer that hyped us for the new season coming to Destiny 2 and we saw the return of the legendary character Saint XIV. Time has unravelled on Mercury and now the Cabal are looking to rewrite our victory in the Red War (the opening campaign of Destiny 2).

  • Video Games

    Shadowkeep – Destiny 2’s New Light

    - by Buanzo

    It’s been almost two months since Shadowkeep, Destiny 2’s latest downloadable content (DLC) update, launched. Prior to launch the developers Bungie spent a lot of time soul-searching and analysing the past couple of years, with the intention of delivering something extraordinary to the players. Destiny’s original launch was plagued with issues, and Destiny 2 didn’t really meet fan expectations (for the most part) until around the end of 2018, when things seemed to begin improving in little steps. For Bungie, and for Destiny, Shadowkeep marked not only a new injection of content and updates for veteran players, but also a raft of changes and tweaks to entice new or hesitant players into the fold. So how did it go?

  • Video Games

    Terraria: 2D Simplicity Thriving in a 3D world

    - by Buanzo

    Terraria is a 2D side-scrolling sandbox game that released way back in 2011. It is still going strong today, with more updates to come. How can it compete in the modern gaming world of photo-realistic graphics?
    Ask a gamer what never changes, and there’s a few answers you might get. ‘War’, ‘FIFA’, ‘EA’, or perhaps ‘Bethesda’s persistence in releasing new versions of Skyrim’. I would add another entry: Terraria’s price on Steam.

  • Video Games

    Beyond the Screen

    - by Buanzo

    There are many reasons one may choose to play an online game. Maybe it’s the latest instalment in a beloved series, maybe it possesses unique or interesting mechanics, or maybe it’s simply had some good reviews. Arguably two of the more influential factors are the level of immersion offered by the game, and the opportunities for socialising or engaging in community activities. But have games increasingly been encouraging the latter more than the former?

  • Video Games

    Destiny 2: Being five years late to the party

    - by Buanzo

    Bungie’s massively multiplayer online (MMO) sci-fi-shooter Destiny 2 might be the best sci-fi first-person shooter (FPS) ever created. According to fans, it might even be the best sci-fi experience ever created, full stop. This certainly hasn’t always been a widespread opinion — what’s changed?

  • Video Games

    Two Knights and their Hollow Souls

    - by Buanzo

    Dark Souls and Hollow Knight are two brilliant, but very different, games with some common themes. How similar are the worlds of Lordran and Hallownest, and how deep do those similarities go?

  • Video Games

    Promising the Stars: The three big space games of the 2010s

    - by Buanzo

    In the first half of this decade, three games came along that promised something no game had offered before: the opportunity to fly freely through space and land on and explore planets, on foot and in a spaceship. The stories of those games have become some of the industry’s most dramatic narratives. Now, in 2019, we ask, how close have these games come to delivering on their promises?