Article Archives

  • Books

    Salvation Lost

    - by Ant Jones

    Salvation Lost is the second book in a planned trilogy, following on from the somewhat cataclysmic events of the first book, Salvation. I’ll try and recap what happened without going into too much detail in case you haven’t read book one. It has to be said, though, that the Salvation Sequence is more a story in three parts than three individual stories, and it’s advisable to read the first before this one. Over 180 years in the future sees a wealth of technological advancements…

  • TV and Film
    TV and Film

    Was Terminator 2 a mistake?

    - by Louis Calvert

    “The machines rose from the ashes of the nuclear fire. Their war to exterminate mankind had raged for decades, but the final battle would not be fought in the future. It would be fought here, in our present. Tonight…” This legendary intro text begins James Cameron’s 1984 seminal sci-fi horror classic: The Terminator. Now in 2020 we’ve had no less than five big-budget film sequels and uncounted hordes of spin-off material that includes television series, video games, books, graphic novels, comics, and even theme…

  • Fiction

    Acid, chapter 4: the tower card

    - by Louis Calvert

    “Medichimps don’t care who they’re treating. In many ways, they’re the perfect medical staff; they just apply their knowledge to anything they think needs help, heedless of politics or cost. Most of the time paramedics and hospital staff are there to simply stop medichimps exceeding treatment budgets or giving out free medication. This annoying trait has proven resilient to baseline modifications and seems to persist across generations, despite early attempts at negative reinforcement training.” Extract from Breeder’s Notes: A Compendium by Florentine McDonnel Asir…

  • Interview

    Interview: Elijah Kellogg

    - by Angus McNicholl

    Elijah Kellogg is the creator of NCO and Star Breach, a popular sci-fi skirmish game. We caught up with him to talk tabletop games, rulesets, and inspiration. Hi, Elijah, thanks for taking the time to speak to Parallel Worlds. For those who don’t know, could you tell us a bit about yourself? Well thank you very much for having me. I am always very grateful to hear about people playing and enjoying Star Breach. So thank you for reaching out!  As for the basics,…

  • Tabletop Games
    Tabletop Games

    Gamesmasterclass: your voice in the party

    - by Chris Cunliffe

    If you were to go online and look for stories about poor ‘gamesmastering’, or GMing, many of those would be about the dreaded Gamesmaster Player Character. GMPCs are almost universally hated, to the point where it might be dangerous to introduce one at all. However, they have their advantages, and there are ways to use them well so that they are a benefit to your campaign rather than a detriment.  What do we mean by GMPC, and what makes them different to other non-player…

  • Podcast

    Parallel Worlds Issue 13

    - by Buanzo

    In Issue 13, we delve into a very 20th century mythology; roleplay in Rogue Trader; continue our guide for gamesmasters; revisit Frank Herbert’s Dune; continue our fiction serial, Acid; and ask: what exactly went on in Twin Peaks? 00:00:18 – Superheroes: the modern western mythology 00:11:15 – Let’s rogue trade! Roleplaying in Warhammer 40,000 00:22:51 – Classics of science fiction: Dune 00:26:41 – Gamesmasterclass: they know more than me 00:38:07 – Twin Peaks – what did I just watch? 00:55:20 – Acid, chapter 5